The Novels of Sanctuary
Dust and Light
Ash and Silver

People, Places, and Pronunciations

Glossary
Aurellian/Pureblood Terminology
Danae Terminology
People
Purebloods
Other Navrons
Caedmon's Heirs
Nobles, Political Leaders, and Their Servants
The Long-lived
Gods and Goddesses
Clergy
Places

Dust and Light

Ash and Silver

Glossary

aingerou:   (INE gah roo) small clay statues of imps, angels, or spirits, set everywhere to deter demons;
arché:  (ARE-chay) a closed half circle, the grave symbol for unknown;
caldarium:  (call-DAHR-ee-uhm): a hot pool in a public bath;
cereus iniga  (SER-ee-us in-EE-gah): white phosphorus;
Cicerons:   (SIH sir owns) a despised clan of wandering thieves, gamblers, and sleight-of-hand artists, who claim to have true magic;
citré/citrae:   copper coin;
colineal:   of two joined pureblood lines – such as the colineal surname of Cartamandua-Celestine;
consiliar:  (con SILL ee are) a noble's trusted advisor;
curator:   one of the six who administer the Pureblood Registry;
doulon:   (DOO lawn) a highly addictive spell that transforms pain to pleasure;the deeper the addiction, the more pain required to trigger the spell's release;
doulon paste:   an odorless goo made from crushed, blood-spelled nivat seeds; aka nivat paste;
Dorye:   (dory) Boatmaster Fix's ancient flat-bottomed boat; aka Old Dorye
ephrain:   (EE frain) fragrant oil used for votive gifts and anointing kings and bishops;
eques/equites:   (EH kwehs/EH kwee tehs) knight/knights;
eyeglim:   enchanted tincture which enables an observer to see visions evoked in the Hearth of Memory through the eyes of the memory's owner;
fengrash:  (FEN grash) a soulless human simulacra;
hirudo:  (hih RUE doe) a neighborhood of shacks and thieves’ dens; often found outside a city wall or in an otherwise undesirable locale;
jackleg:   trickster;
jaque (jack):   thick, padded military tunic;
jupe:   connive;
luné/lunae:   silver coin; worth forty citrae;
mage:   a magic-worker who is not a registered pureblood Aurellian, but has passed strenuous testing, encompassing skill with spell-making acquired through work and study;
mardane:   landed title granted since the Aurellian conquest;
molinara:   an enchanted paste that soothes the pain of an Order lashing;
nivat:   ( NIH vaht )a plant whose aromatic seeds are used for seasoning and in spell making, particularly in the doulon;
Octaré Mark:   (ock TAR ray) a mark on a pillar at Evanide that shows the depth of the tide as the height of eight men;
paratus:   (pa RAH tus) an advanced trainee of the Order;
paratus-exter:   (EX ter) the most senior paratus of the Order; the next to be knighted;
nivat paste:   an odorless goo made from crushed, blood-spelled nivat seeds; aka doulon paste;
pocardon:   (poe-card-OWN) little city, as grows up in a marketplace or hirudo;
portolan:   (PORT oh lun) nautical map of a seacoast;
practor:   a common priest;
prometheum:   (pro ME thee um) a temple-like building used for anointing and other rites for the dead;
pureblood:   descendants of Aurellian families whose blood is certified as "unmixed" with any other racial group; purebloods have extensive talent for magic;
Pureblood Registry, the:   the administrative body that oversees pureblood contracts, marriages, childbearing, and discipline;
quivre/s:   (KIH vray) a measure of weight;
quatté/quattae:   (COT tay/COT eye) measure of distance; length of a man's knucklebone; a "quat" (COT) for short;
quercé/quercae:   (CUR say/CUR sigh) sixteen quattae;
quellé/quellae:   (KELL lay/KELL lie) sixteen hundred quercae;
rectoré:   (reck TORE eh) form of address for a mentor;
Simmonis Pipe:   (sym MOAN iss) a screw-like device to lift water, powered by enchantment;
Sinduri Council:   (sin-Dure-ee) the high priests and priestesses of the elder gods;
Sindure'/Sinduria:   (sin DURE ay/sin DURE ee ah) a high priest/priestess of the elder gods;
salé:   (SAH lay) Danae word for salt;
solé/solae:   (SOW lay/SOW lye) gold coin; worth 400 lunae;
sop-house:   cheap bathhouse where one can get ale, a tin tub, and a woman or boy for an hour's pleasure;
slavey:   Navron colloquialism for a villein or bonded worker; essentially a slave, who earns nothing but his sustenance from his master;
riie:   (REE-yay) street, as in Riie Domitian or Riie Segundo;
tepidarium:   (teh-pid-DAHR-ee-uhm) a warm pool in a public bath;
thane:   landed Evanori title from before the Aurellian conquest;
trilliot:   (TRILL ee oh) a particular three-petaled lily;
twistmind:   common pejorative for a person addicted to the doulon or other perverse enchantments;
stola:   (STOW lah) a long narrow ceremonial neck scarf;
twink:   colloquialism for fooling someone;
tyro:   (TEAR oh) a raw recruit of the Order of the Equites Cineré;
ysomar:   (IS oh mar) acrid-smelling oil used to anoint the sick and dying;
warlord:   the warrior head of an Evanori clan; addressed as thane;
Writ of Balance:   Caedmon's truce between Crown, Temple, and Registry; delineating prerogatives of each; aka the Writ or Caedmon's Writ;

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Aurellian/Pureblood Terminology

aerogen:   (AIR oh jen) small wind spells;
ancieno:   (ahn-see-AIN-oh) pureblood honorific for an elder male relative;
aperite porte mordé:   (ah-pear-EAT POUR-teh MORE-day) "open, door of death";
arriet:   (are-ee-ET) "halt";
bent, the:   the talent for magic inborn as a result of Aurellian bloodlines;
cineré:   (chin EH ray) "ashes";
dallé cineré:   (DAHL-lay chin-ERR-ray) "from the ashes"; ritual greeting/farewell of the Equites Cineré (the Order);
cineré resurgé:   (chin-ERR-ray reh-SOOR-gay) a command imperative that can be issued only by the Knight Marshal of the Equites Cineré (the Order); all Order knights are bound to obey the command that accompanies it;
domé/doma:   (DOE may/DOE mah) pureblood honorific for an unrelated male/female superior;
eqastré/eqastra:   (eh KAH stray/eh KAH strah) pureblood honorific for an unrelated male/female equal in rank;
fetulé iniga:   (FETCH oo lay) "defend in fire"; an Order command that alerts a knight to defend himself instantly inside a ring of enchanted fire; when the threat is countered or found to be false, the knight responds "infetulé" (in FETCH oo lay);
inflation spell:   an illusion spell that derives its general shape and appearance from a physical object;
obscuré:   (ob SKOOR ray) concealment spells, such as those that would mask one's footsteps or evade pursuers;
ordinary:   pureblood term for anyone lacking magical bloodlines;
patronn/matronn, capatronn/camatronn:   pureblood formal address for father/mother, grandfather/grandmother;
plebeiu:   (pleh bay YOU) pureblood honorific for the lowest-ranking male or female;
quadreo:   (kwah DRAY oh) an enchantment that reverts a document to its original form, stripping away alterations;;
recondeur:   ( reh cawn DEUR )a pureblood who has violated pureblood discipline - the marriage, breeding, or fugitive laws, or his bound service as stipulated in a contract; a renegade;
serena:   (seh RAY nah) pureblood honorific for an elder female relative;serena pauli (seh RAY nah POW lee) is used for a younger female;
veil:   a short-lived spell that make one invisible; also very noticeable if the observer is a sorcerer;
void spell:   one that creates a temporary hole;
vyrsté:   nasty term for an idiot or malformed child caused from inbreeding; used as an insult among purebloods;

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Danae Terminology

archon:   the Dané named to interpret the Law of the Everlasting and speak for the long-lived;
Canon, the:   the grand living pattern of the world to which, ideally, every natural object and living creature is connected; aka the Great Dance;
envisia seru:    (ehn VIZ ee ah SEH roo) "The sight of you delights my eye"; formal greeting to a Dané;
Everlasting, the:   as in, the Law of the Everlasting; the Danae concept of the entirety of nature - land, ocean, sky, beasts and sentient creatures, and the life and spirit that propels them through the turning of the seasons;
gard:   a cohesive design of magical light on a Dané's body; usually scrubed in variant shades of blue; sometimes silver;
gyre:   (jire) the complete rotation of the four seasons; used among the Danae as a metaphor signifying completion;
sentinel:   a Dané posted on the borders of Aeginea to warn of human contact and unusual occurrences in the area;
sianou: (SEE-ah-noo) a natural place - spring, pool, grove, meadow, etc. - that a Dané tends and inhabits for a part of every year;
  
Danae terms of kinship:
argai: living eldest of a family line
jongai: son; sengai: daughter;
sagai: father; elagai: mother;
ajongai: brother; asengai: sister;
resagai: uncle (father's brother); relagai: uncle (mother's brother);
ansagai: aunt (father's sister); alagai: aunt (mother's sister);
rejongai: nephew; resengai: niece;
ongai/engai: unknown male/female;

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People

  Purebloods
The Remeni-Masson   (REM eh nee - mass ON ) a distinguished family of historians and artists;
Lucian:   (LOO she uhn) a portrait artist, though born with a strong second bent for history; aka, Luka (LOO-kah)
Vincente de Remeni:   (vihn SEHN tay) Lucian’s grandfather and, until his death, the Remeni Head of Family; once employed as King Eodward's Royal Historian;
Elaine de Masson and Artur de Remeni   Lucian's parents, a mural painter and a chronicler, respectively;
Juliana   (zhoo li AH nah) Lucian’s adolescent sister; aka, Juli (ZHOO lee);
Germaine, Emil, Ari   Lucian's brothers;
  
Curators of the Pureblood Registry   (by rank)
Gramphier:   (grahm-fee-AIR) First Curator; old colleague of Vincente de Remeni;
Albin, Guilian:   (JOO lee ahn) Overseer of Pureblood Contracts; head of a very wealthy and very traditional family;
Lares-Damon, Attis:   (LAH reez - DAY mon) First Registrar; a linguist and scholar;
Scrutari-Consil:   (screw TAR ee - con SEAL) a pureblood contracted to the Hierarch of Ardra;
Pluvius:   (PLOO-vee-us) Master of the Registry Archives; Lucian's contract master when Lucian works in the Registry Tower;
Pons-Laterus, Elaia:   newest curator; a former Registry inquisitor in the city of Montesard;
  
The Cartamandua-Celestine   a distinguished family of cartographers and diviners;
Magnus Valentia de Cartamandua-Celestine (Valen):   (VAY lehn deu cart-ah-MAHN-due-ah SELL-ess-teen) a soldier of fortune and ne'er-do-well; third of five children of Claudio and Josefina de Cartamandua-Celestine;
Maximus Goratia de Cartamandua-Celestine (Max):  brother of Valen de Cartamandua; aide to Prince Bayard;
Thalassa Minora de Cartamandua-Celestine:   (thah LAH sah) elder sister of Valen de Cartamandua; a diviner and High Priestess of the goddess Samele, and member of the Sinduri Council;
  
Equites Cineré, the   literally the Knights of the Ashes; a secretive military order housed at an island fortress; aka the Order;
Knight Marshal:   one of the three high commanders of the Order; in charge of training and mission assignments;
Knight Archivist:   one of the three high commanders of the Order; in charge of the records and history of those in the Order and selection of the other two high commanders; a specialist in magic affecting human memory;
Knight Defender:   one of the three high commanders of the Order; in charge of the security of Fortress Evanide and all who work and train there;
Aros:   (AIR ose) a mysterious knight whose name means "the One Who Waits";
Conall:   (CON all) the name taken by Cormorant when invested as a knight;;
Cormorant:   a paratus-exter, whose original name was Terryn de Pescato-Salvados (TERR-in pes-KHAT-oh sal-VAH-dose);
Dunlin:   one of Lucian's cadre mates at Fortress Evanide;
Fix:   the boatmaster at Fortress Evanide's harbor;
Greenshank:   Lucian de Remeni's name as a trainee in Fortress Evanide;
Heron:   one of Lucian's cadre mates at Fortress Evanide;
Inek:   (INN neck) a Knight Commander of the Order; Lucian's guide at Evanide - mentor, trainer, drill sergeant, and analyst rolled into one;
  
Other Purebloods  
Gilles deAlbin:   (all BAN, ZHEELS) portrait artist at the Registry Tower; Lucian's co-worker; son of Curator Albin;
Bearn:   (bairn) a mysterious knight hunting Lucian;
Benedik de Tenielle:   (ten YELL) imprisoned heir to a small duchy in northern Navronne;
Kasen de Canis-Ferenc:   (KHAN-iss fair-ENK, KAHZ-en) a pureblood noble who rules the castle and town of Cavillor;
Etan de Serrano-Pristé:   (A-tahn deu sehr-RAHN-oh PREE-stay) Lucian's alias;
Fortieri:   commander of the Registry Tower Guard;
Gaiern de Tenielle:   (GUY-erne deu ten YELL) deceased father of Benedik and Signé;
Geraint de Serre:   (gehr EYEnt) a young sorcerer of noble bloodline;
Leander de  Corton-Zia:   (lee ANN der) a Registry guard and escort;
Lirene de Armine-Visori:   (leer RAIN) Prince Osriel's pureblood mother; Eodward's mistress; deceased;
Siever:   (SEE ver) a barone; Duc Benedik's closest friend;
Pasquinale:   neighbor of Lucian's townhouse in Palinur;
Signé de Tennielle:   (SEEN-yay deu ten-YELL) the imprisoned Duc Benedik's sister and regent;

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  Other Navrons
Bastien de Caton:   (bah-stee-EN deu cah TONE) the Coroner of the Twelve Districts of Palinur; oversees Necropolis Caton;
Bek:   barber-surgeon often employed at Necropolis Caton;
Constance:   seamstress and woman-of-all-work at Necropolis Caton; Sexton Garibald's daughter;
Demetreo:   (deh-MEE-tree-oh) headman of the Cicerons who reside in hirudo Palinur; aka sengé (SEN - jay);
Egan:   a linkboy in Palinur;
Ganache de Kitaro:   (gah NAHSH) a purveyor of rarities;
Garen:   (GARE-en) a runner at Necropolis Caton;
Garibald:   sexton at Necropolis Caton;
Giaco:   (JOCK ok) Lucian's valet;
Kila:   (KEE - lah) Juli's maidservant in Palinur;
Jadia:   (jay -DEE - ah) fierce Ciceron woman in hirudo Palinur;
Maia:   (MY ah) Lucian's cook in Palinur;
Morgan:   a young woman with whom Lucian de Remeni had a romantic relationship while attending the University in Montesard;
Nelek:   (NEHL-lek): a jailer in the Registry Tower;
Oldmeg:   Ciceron wisewoman in hirudo Palinur;
Orrin, Hugh:   (HUE de OAR - in) minor functionary of the Royal Household;
Ozur de Skefil:   (OH-zure SKEFF-ill) a mercenary servant of the Pureblood Registry;
Pleury:   runner at Necropolis Caton;
Soflet:   (SOPH let) Lucian's steward in Palinur;
Valdo de Seti:   murder victim in a coroner's inquest at Necropolis Caton;
Virit:   (VIH-ritt) jailer at the Registry Tower;
  
  Caedmon's Heirs
Caedmon:   (KAYD mon) (deceased) King of Ardra, an idealist who united the provinces Morian and Evanore with his own prosperous Ardra, calling his new kingdom Navronne; a man of reason and faith, he proclaimed the Writ of Balance, which legitimized both the new Karish faith and the Sinduri; ultimately fell to the Aurellian invasion;
Eodward:   (YODE ward) (deceased) Caedmon's heir, who drove out the remnants of the failing Aurellian conquerors and had a long and glorious reign; legend names Eodward as Caedmon's youngest son, sent as an infant to be fostered in the realm of angels for 147 years;
Bayard:   (BAY yafrd) Duc of Morian; Prince of Navronne; son of Eodward and a Moriangi commoner; also called the Smith for his bullish appearance and rude manner;
Perryn:   (PEAR in) Duc of Ardra; Prince of Navronne; son of Eodward and an Ardran noblewoman;
Osriel:   (OZ ree ell) Duc of Evanore; Prince of Navronne; son of Eodward and a pureblood mistress; also called Osriel the Bastard, or just the Bastard;

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  Nobles, Political Figures, and Their Servants
Collium:   First Secretary of the Royal Household of Navronne;
Comlier, Marcout, Noplessi, Tremayne, Vuscherin:   ducs of the Royal Household
Ducessa de Spano:   Prince Perryn's current paramour;
Sila Diaglou:   (SEE lah dee AH glue) former priestess of Arossa; priestess of the Gehoum and leader of the Harrowers;
Stearc:   (stark) Thane of Erasku, a close associate of Prince Osriel;
Laurent de TremayneTremayne:   (treh MANE) a duc of the Royal Household; Prince Perryn's consiliar prime - his right hand and military aide;
Fallon de Tremayne:   (FAL-lon) a young general in Perryn's legian; Laurent de Tremayne's son by his first wife;
Ysabel de Tremayne:   (IS ah bell) Laurent’s daughter by his second wife;
Voushanti:   (voo SHAN tee) a minor noble and Prince Osriel's bodyguard;

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  Gods, Goddesses, and Their Servants
Adversary, the:   the Evil One; the Karish name for Magrog;
Arrosa:   (are OWE sah) goddess of love; daughter of Samele and a mortal man Ariesto; Kemen sent Ariesto to Samele as a gift of love;
Dané/Danae:   (DAH nay/DAY nigh) the mythical guardians brought forth by Kemen Sky Lord and Mother Samele to protect and nourish the earth;
Deunor:   (DEW nore) elder god who gave fire to the earth; son of Kemen and a Dané;
Erdru:   (AIR drew) elder god of grape and harvest; son of Samele and a Dané;
Erit:   (AIR it) goddess of clouds;
Ferryman, the:   mythical escort across the boundary of the living and the dead; needs to be paid in coin;
Fortuna:   goddess of fortune; aka Serena Fortuna;
gatzé/gatzi:   demon/demons; servants of Magrog;
Gehoum:   ( GAY - hoom ) uncaring, impersonal Powers, preached by Sila Diaglou and Harrowers;
Iero:   (ee AIR oh) the "One God" of the Karish;
Karus:   (CAR oos) prophet from Estigure who initiated the worship of the one god Iero;
Kemen Skylord:   (KEHM ehn) the son of Light and Darkness who became the elder god of Sky and Storm;
Magrog the Tormentor:   (MAY grog) the incestuous child of Kemen and Samele who became Lord of the Underworld;
Naema:   (nah EE mah) a human wisewoman so close to Mother Samele that she is said to wear the Mother's mantle on earth;
Samele:   (sah MEE lee) Mother Samele, the daughter of Light and Darkness who became the elder goddess of Earth and Moon; aka the Mother, the Goddess Mother;
Valo:   (nah EE mah) (VAY low) the Ciceron's name for the god of Light and Magic;

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  Clergy and Temple Servants
Irinyi:   (ear-IN-yee) High Priestess of Arrosa's temple in Palinur;
Motre Varouna:   (MOE-trah  vahr-OO–nah) oversees the young initiates and aspirants at Arrosa's temple in Palinur;
Eligius:   (ell LEE jus) the Hierarch of Ardra, the highest-ranking Karish clergyman in Navronne;
Eliana, Leo, Herai:   bath attendants at Arrosa's temple;
Fleure   young bath attendant at Arrosa's temple;
Gab:   sweeping girl at Arrosa's temple;
Thalassa de Cartamandua-Celestine:    (thah LAH sah) elder sister of Valen de Cartamandua; a diviner. High Priestess of the goddess Samele, and member of the Sinduri Council;

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  The Long-lived
Tyr:   (tear) archon of those Danae with silver gards;
Naari:   (NAH ree) a male Dané who pursues Lucian with a female partner;
Nysse:   (NIH say) Tuari's consort;
Rhiain:   (RHEE ain) heroine of a Dané legend;
Safia:   (SAH fee ah) a Danae sentinel;
Tuari:   (two ARE ee) archon of the Danae;

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Places

Navronne:   (nahv ROWN) a once-prosperous, cultured kingdom; invaders from the Aurellian empire called Navronne the heart of the world because their magic was so strong there; Navronne's symbol is a trilliot (TRILL-ee-oh) - a three-petaled white lily, symbolizing its three regions first united by the great king, Caedmon:
Morian:   (MORE ee ahn) : the northern coastline and plains, also called "the river country" because of its network of wide rivers; Morian hosts Navonne's ports, most of its trading cities, and its mining regions; properous and diverse, it is beset by storms, floods, and Hansker raiders from across the Caurean Sea; its people are Moriangi (more-ee-AHN-jee);
Ardra:   (ARE drah)the fruitful heart; a land of gentle hills, abundant sunlight, agriculture, especially Navronne's prized vineyards;
Evanore:   (EH vahn oar) the forested and mountainous regions in the south and west, the barriers to invasion and refugees; Evanore is populated by rugged, independent people led by powerful warlords who live in the mountains and forest; Evanore was never conquered by the Aurellian invasion;
  
Aeginea:   (ah zhih NAY ah) the mythical home country of the Danae; in, but not of, Navronne; inaccessible to humankind;
Aingerou's Font:   an ancient spring in the center of Palinur;
Aurellia:   (orf ELL ee ah) a distant city-state that gave its name to the great southern empire that occupied Navronne for almost two centuries;
Caedmon's Wall:   the outer, newer of Palinur's two encircling walls;
Caton:   (cah TONE) a plateau outside the city walls of Palinur; houses Coroner Bastien and the necropolis;
Casitille:   (cahz ih TEAL) a town in eastern Ardra; Curator Pluvius has an estate there;
Cavillor:   (CAH vih lore) a Moriangi town ruled by a pureblood noble;
Cymra:   (SIM rah) cliff-side sea fortresses of tin-miners on the great western sea, beyond the Aponavi wild lands;
Elder Wall:   the older, inner wall that rings Palinur; hirudo Palinur is housed in a ravine bewteen the two walls at a place where they come close together;
Evanide:   (eh vah NEED) a centuries old island fortress off the northwestern coast of Navronne; aka Fortress Evanide;
Estigure:   (ESS tih gure) far desert kingdom, home of Karus, the divine prophet of the One God Iero;
Gouvron River:   (GOO vron) river that empties into the bay where Fortress Evanide lies; the "Gouvron Mouth" is the estuary where the river meets the sea;
Hansk:   (hahnsk) island kingdom across the Caurean Sea, home of the raiders who harass the northern seacoast;
Hercal's Downspout:   (HER cull) a whirlpool in the bay round Evanide;
Idolon Mount:   (I doll on) the steep rock at the heart of Fortress Evanide;
Idrium:   (IH-dree-um) Divine home of the Elder gods;
Lillebras:   (lill eh BRAHSS) a village in central Morian, a hilly landscape riddled with caves;
Middle Kingdoms:   Navronne and the other kingdoms that fill the continent to the east and south;
Montesard :   (mont-eh-SARD) a city in northern Morian that houses one of Navronne's great University; the place Lucian met Morgan;
Necropolis Caton:   (cah TONE) a city of the dead; a cemetery and prometheum outside the walls of Palinur;
Palinur:   (PAH lih nure) once the seat of Caedmon, King of Ardra; when he united the provinces of Morian and Evanore with his own, it became Navronne's capital;
Pontia:   (PONCH ee ah) an Ardran town known for its intellectual life; Lucian's family home;
Pyrrha:   (PYRE ah) the land of volcanoes; an ancient country once renowned for art and philosophy;
Registry Tower:   an ancient tower in the heart of Palinur, ceded to the Pureblood Registry by King Caedmon as part of the Writ of Balance; untouchable by civil law; the center of pureblood administration and the Curators' COuncil;
Royal Antiquities Repository:   a storehouse of antiquities in the royal palace in Palinur;
Syanar:   (SIGH ah nahr) a distant kingdom known for its silks;
Tavarre:   (tav ARE) a port city in northwestern Navronne;
Val Cleve:   (val cleave) a rugged area of forests, hills, and plains on the mainland, where the Order holds training exercises;
Wroling:   (rolling) town in southwestern Ardra; Wroling Wood is an outrider of Evanore;
Xancheira:   (zahn KYE rah) a northern city that legend says vanished in some cataclysmic event centuries in the past; reputed to be a center of the arts, magic, and good governance;
Yaronal:   (YAH row nal) wide river that is the eastern boundary of Navronne;
Ynnes:   (INN es) fishing town in northwestern Navronne;

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